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TML biweekly    Sun May 15 21:00:04 EDT 1994    Volume 44 : Issue 13

Today's topics:

BUN# =AMN= =DATE====== =FROM==========  =SUBJECT/BODY==========================
 602  7551 12-May-1994 J Roberson       Too Good to pass up << > Judiasiam   ==
 602  7552 13-May-1994 Roger Sanger     Aliens in the Regency... <<  
 602  7553 13-May-1994 Roger Sanger     Stranded in the Regency... <<  
 602  7554 13-May-1994 CHiggin@aol.com  Deep Space Stations << > From: bonnevil
 602  7555 13-May-1994 Steven M Bonnev  Re: Green Virus << Andy Lilly writes:
 602  7556 13-May-1994 13-May-1994 133  Interested in Sky Galleons of Mars Camp
 603  7557 12-May-1994 Mail Delivery S  Returned mail: User unknown <<    -----
 603  7558 13-May-1994 "Bruce Johnson"  Splitting group << I'm much more in fav
 603  7559 13-May-1994 "Bruce Johnson"  Magazine capacity <<  I asked about in 
 603  7560 13-May-1994 Kerry Harrison   History of the Imperium Working Group (
 602  7550 12-May-1994 David Johnson    Shall Not Perish 14 -  Regency sourcebo

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of the originator.

----------------------------------------------------------------------

Bundle: 602
Archive-Message-Number: 7551
Date: Thu, 12 May 1994 09:19:54 -0600
From: RJR96326@vax1.utulsa.edu (J Roberson)
Subject: Too Good to pass up

> Judiasiam   == People who only play Clasic Traveller
> Christanity == People who play only CT and MegaTraveller
> Islam       == people who have embraced TNE?
Depending on your POV, it might be more applicable to equate the Mromons
with TNE people, making the TNE rules the Book of Mormon. Or better yet,
make TNE part of the Walkdenbooks New Age religions, perhaps with TNE being
the "Newly Revised PC Bible".

No offense meant to any of those groups, of course. Besides, I don't play
*any* form of Traveller; I just hang out here for the sci-fi. ;)


_________________________________
Eugenics: Chlorination of the Gene Pool.
Consistency is a Flaw.
J Roberson      RJR96326@vax1.utulsa.edu        Priss@io.com





------------------------------

Bundle: 602
Archive-Message-Number: 7552
Date: Fri, 13 May 1994 03:51:51 -0700
From: rodge@cyberspace.com (Roger Sanger)
Subject: Aliens in the Regency...
 
 
What sophont species are to be found in the Regency in the New
Era?  What do you think the percentage breakdown of sophonts in
the Regency is?
 
 
Rodge.

 

------------------------------

Bundle: 602
Archive-Message-Number: 7553
Date: Fri, 13 May 1994 03:53:12 -0700
From: rodge@cyberspace.com (Roger Sanger)
Subject: Stranded in the Regency...


 
 
Many alien races supposedly travel abroad.  When the virus
struck, many of these travellers were stuck in the Regency far
away from their home worlds.
 
The Newts travelled around a lot, so there are probably a few of
them.  Any clues as to other species stuck in the Regency?
 
 
Rodge.


------------------------------

Bundle: 602
Archive-Message-Number: 7554
From: CHiggin@aol.com
Date: Fri, 13 May 94 09:22:55 EDT
Subject: Deep Space Stations


> From: bonnevil@mermaid.micro.umn.edu (Steven M Bonneville)

>On Deep Space Stations:

>It's possible they don't often make much economic sense.  (Maybe I'll do
>a quick analysis sometime.)  But they might make very good military
>sense, as a refueling depot.  All you need are the hulls for holding
>the LHyd fuel, tanker/tugs to haul them around and fill them up, and
>a parsec or so to hide them in.  I don't know whether the logistical
>assets to support such a venture would be worth tying up or not.

Believe me, they make enormous military sense!  Deep space stations 
(particularly mine) altered the entire strategic picture of the 
Islands War in Steve's TCS game.  The use of deep space stations would
have changed the entire course of the Fifth Frontier War, if the Zhos 
or the Imperials had used them...

Deep space stations are nearly impossible for the enemy to find *by
chance* (unlike solar systems); since they can be placed anywhere, 
there is NO border anymore, and no chance of predicting where the 
attack is coming from, and NO chance of intercepting the enemy fleet 
before it is in your system.  The war changes to one of fortifying and
defending bodies of strategic interest, like home worlds and major 
colonies.  In such an environment, habitable gas giant moons are a 
pearl beyond price, because the 100-diameter radius of a gas giant is 
well outside the orbits of the moons, giving the defender halfway 
decent warning of an enemy fleet on his doorstep... Otherwise, your 
planet better have massive orbital fortifications and/or planetary 
defenses, or it is a sitting duck for the first fleet to pop out of 
jump-space at the 100-diameter limit.  Your fleet will have no chance 
to defend against that attack before the enemy fleet is close enough 
to your world to bombard it or launch a ground assault.

The above comments about habitable gas giant moons also apply to 
hostile inner-zone worlds that are inside the 100-diameter jump limit 
of a star... They are also defensible with a fleet.  Perhaps strategic
considerations merited the colonization of some of those 
"overpopulated hellholes"?

I've rationalized the use of deep space stations in the Islands, and 
lack of their use by the Imperium by deciding that it is a very 
difficult navigational task to jump to and from deep space points. 
The Island nations had a good supply of such skilled navigators 
because the Island worlds are so scattered that merchant ships and 
many military vessels *must* use multiple deep-space jumps to get 
anywhere.  Most of the Imperial worlds are close enough together that 
Imperial ships can jump from world to world, and thus the necessary 
skill to be a ship's navigator isn't as high, and deep-space jumping 
is not a standard part of basic Imperial navigator training.  I 
also venture to add that Impy merchants consider deep-space jumping
as risky a practice as burning unrefined fuel in your jump drive, and 
discourage it.  So do their insurers.  Someone else can explain why 
the Imperial Navy and Zho Navy don't do it very often...

                            -- Cynthia,
                                aka Reginald Bell, 
                                PM of New Home, 5717-5728 AD.


------------------------------

Bundle: 602
Archive-Message-Number: 7555
Date: Fri, 13 May 1994 08:40:19 -0500
From: bonnevil@mermaid.micro.umn.edu (Steven M Bonneville)
Subject: Re: Green Virus

Andy Lilly writes:

>If you don't like the TNE computer virus, why not just replace it with a
>'green' virus, i.e. one that kills off plants or living creatures.
   
The effects would be too different.  First, viruses tend to be *very*
species specific.  It would be likely the outside alien governments
would get missed.  Second, if it destroyed the ecosystems of planets,
the Imperial core would be essentially rendered uninhabitable, especially
if the "virus" was persistent in nature.  Third, unlike the computer
virus, direct physical contact would be required to spread the virus.
Fourth, the rate of spread would either be slow enough to save outliers
(like, say, the Solomani Confederation), or unnoticable enough to 
sneak into Deneb undectected.  

It might be possible to work up a plausible scenario of some sort, but
it would be substantially different in form than the TNE scenario.


  Steve Bonneville
  <bonnevil@mermaid.micro.umn.edu>


------------------------------

Bundle: 602
Archive-Message-Number: 7556
Date: Fri, 13 May 94 13:37:14 EDT
From: 13-May-1994 1332 <mschwartz@asabet.enet.dec.com>
Subject: Interested in Sky Galleons of Mars Campaign?

(This had been sent out on the SPACE:1889 list and got some response.  I figured
I had nothing to lose by trying a sligtly larger audience.  Respond by E-mail,
not to the Traveller list)

Out of curiousity, how many of you are interested in Sky Galleons of Mars,
that is, you play (or would if you had more opponents, scenarios etc.)?

For those who don't remember, SGoM is the game of sky vessel combat that is
somewhat cut down and included in Space:1889.

A second question for those who are interested, would you be interested in 
playing in a campaign game of the English & Regency fleet vs the Oenotrians
(plus perhaps High Martian & pirate problems)?

Roughly, what I have in mind is for various Admirals and squadron leaders
to have to carry out a variety of missions (patrols, support the ground troops,
try to disrupt enemy supplies, put down pirates, or direct assault on enemy
fleets) on a campaign level.  Where opposing forces arrive in the same place
at the same time, a battle is fought using SGoM.  

If there is interest shown, I'll expand on these ideas a bit.

                Ted7

------------------------------

Bundle: 603
Archive-Message-Number: 7557
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Date: Thu, 12 May 94 21:11:28 EDT
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Subject: Returned mail: User unknown

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Date: Thu, 12 May 94 20:30:04 EDT
From: traveller-request@engrg.uwo.ca (TML Admin)
Subject: TML nightly: Msgs 7550-7550 V74#2
Approved: by traveller-request@engrg.uwo.ca (TML Admin) Thu May 12 20:30:03 EDT 
1994
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Please drop jjszucs off mailing list.


Thanks



------------------------------

Bundle: 603
Archive-Message-Number: 7558
From: "Bruce Johnson" <JOHNSON@tonic.pharm.arizona.edu>
Date:         Fri, 13 May 1994 12:54:20 MST
Subject:      Splitting group

I'm much more in favor of Mike Basinger's idea of Message headers, 
rather than splitting the group.  I fear serious balkanization of the 
group will be to the detriment of all involved.  IMHO I think there's 
more than enough room for everyone to contribute to all of it.  Just no 
more damn flame wars over 'Tastes great! Less Filling! CT! TNE!'  
because once the group is split once, soon there will be pressure to 
split it again 'RCES! No, Regency!'  Besides, what happens when 
GDW changes it again...
Bruce Johnson
The University of Arizona
johnson@tonic.pharm.arizona.edu (work :-(
bej@gas.uug.arizona.edu (play :-)

My opinions, All Mine! 

------------------------------

Bundle: 603
Archive-Message-Number: 7559
From: "Bruce Johnson" <JOHNSON@tonic.pharm.arizona.edu>
Date:         Fri, 13 May 1994 13:01:08 MST
Subject:      Magazine capacity

        I asked about in rec.guns about practical limits to magazine 
capacities, and recieved a bunch of information.  However, the main 
points brouup were the length of a magazine and the weight of the 
rounds. Long ones are more unwieldy, and the weight of more than 
about 30 rounds of, say, 5.56 NATO ammunition as an example, starts 
comprising the bulk of the weight of the gun.

        Another point that was brought up was the undesireability of 
having one long vs. several short mags...suppose your one long one 
jams? The consensus on that was you're in deep feces then.  Many 
lighter magazines are also easier to distribute on ones person than 
one big one.

        So therefore, barring very strange circumstances, it's probably 
in a characters best interest  (reliability, weight, etc.) to carry a bunch 
of smaller magazines, anyway.

        
Bruce Johnson
The University of Arizona
johnson@tonic.pharm.arizona.edu (work :-(
bej@gas.uug.arizona.edu (play :-)

My opinions, All Mine! 

------------------------------

Bundle: 603
Archive-Message-Number: 7560
Date: Fri, 13 May 1994 17:21:30 -0500 (CDT)
From: Kerry Harrison <kerry@illuminati.io.com>
Subject: History of the Imperium Working Group (HIWG)


HISTORY OF THE IMPERIUM WORKING GROUP
- --Clay Bush, 30-April-1994

This a general post for all Traveller afficionados out there. It's an
insider's view of a Traveller fan organization.
- -----------------------------------------------------------------------

What is HIWG?
============= 
HIWG is a multi-national organization of Traveller fans. That's as specific a
definition as I've come up with.
 
It started in 1987 when MegaTraveller came out, and was to develop Imperial
history. It did a lot of this, and many ideas went into Rebellion Sourcebook
and other products. It outgrew this focus, though, as people exchanged
programs, wrote up sectors, and developed races.

A good portion of MEMBERS' work has seen print. HIWG itself has several
newsletters (AAB Proceedings is the general newsletter, STARBURST is the
Australia-New Zealand newsletter, and WHITE NOISE is the current United
Kingdom newsletter), but it does not and will not publish any supplements
itself. No collection of 100+ scattered people can imitate a company
successfully.
 
Instead, there is a list of people who joined HIWG, wrote some documents, and
developed their ideas enough that GDW (or others) chose to publish them.
 
We see our function as a meeting place for fans, and we expect good things to
happen from people interacting. It's hard to predict what will develop in
advance, as we've discovered.

The discussion has been muted as everyone waited to see TNE when it came out.
It is picking up steam, however, now that all the core pieces of TNE are out.

LAND GRANTS 
To encourage ownership and friendly competition, we allocated sectors and
areas to "analysts." Some of this material has seen print as library data,
some published sectors have had their worlds named by HIWgers, and others are
very sketchy. HIWG got credits, but Fugate did end MTJ4 with a note that HIWG
material was too much "why" and not enough start-adventure-here. 

Nevertheless, much of HIWG's material is about detailing sectors and their
inhabitants. GDW selected specific a HIWG member to collapse the rest of Old
Expanses, and other "collapse the sector" projects are underway. The results
will be in the HIWG library, along with the collected official sector UWP
files.

To prevent overloading one person, HIWG divided the Imperial universe into
four "quadrants." The four met at Reference/Core. With the Virus leveling
Imperial space, HIWG may develop some new organization to better fit the new
realities. It's being kicked around by members. 

OTHER PROJECTS
There were also a number of equipment and ship designs that HIWGers
exchanged.
Witha new system (Fire, Fusion, and Steel) to absorb, this has died down. It
will pick up after members finish revising their worksheets and programs. We
are looking at starting a design special interest group to handle exchanging
this information.

(Bryan Borich's "Starships, Starports, and Vehicles" distributed MT craft
designs. People contributed their own, and Bryan verified, compiled, and
distributed them. Bryan's been busy with work in that "real world" where we
get paychecks, and FF&S is still new, but I expect a restart before the 1994
is out.)
 
There is also some interest in a Classic Traveller working group and an
Alternate Technologies working group. Neither is yet a working entity, but
HIWG's results have always depended on what members decided to put in.

HIWG LIBRARY 
Most work is exchanged in numbered documents. (The numbering system is being
revised to separate New Era from Rebellion era work.) The library also
contains a few programs, sector UWP files, and other collected data.

HIWG documents are available on disk or as hardcopy. I think most people
reading this post will prefer the disk versions. If I pulled together all the
documents and files that have been done, I would fill eight 1.44MB disks.

(If a HIWGer writes an adventure, it goes off to someone as a submission. And
quite a few get published. The adventures just aren't in the HIWG library.)

MEMBERSHIP
Membership gets you copies of AAB Proceedings, a membership directory, and a
list of documents. Programs we exchange between people who have the same
machines (Mac, IBM, Atari), and interest groups with their own newsletter
form
around interesting areas.

Membership is available at US$2.00 per issue of AABP from the membership
secretary. Usual membership payment is US$12. Send to: 
  
  HIWG-North America:
  Clay Bush; PO Box 895; Limon, CO 80828; USA
  C.BUSH3@GENIE.GEIS.COM
  
  HIWG-Australia:
  David Schneider; 5 East Avene; Allenby Gardens; SA 5009; Australia
  GRANT@CLEESE.APANA.ORG.AU

  HIWG-UK:
  Nick Law; Flat 4; 12 Boyne Park; Tunbridge Wells; Kent TN4 8ET; U.K.
  No email




------------------------------

Bundle: 602
Archive-Message-Number: 7550
Date: Thu, 12 May 94 17:16:03 CDT
From: djohnson@geds01.jsc.nasa.gov (David Johnson)
Subject: Shall Not Perish 14 -  Regency sourcebook

Gentlesophonts:

Thanks to the efforts of PBJuzyk, Steve Bonneville and others we've made
some great additions to the TML Regency Sourcebook.  Here's the latest
draft.  There are still many areas in need of development so please jump
in wherever your interest is piqued.

*SHALL NOT PERISH* - A TML Regency Sourcebook

(Reference TML Msg 586/7338 22-Apr-1994)

REGENCY TIMELINE

Anyone care to add a general history borken out by decades from the Rebellion
to TNE?

1121-1130
  312-1130 Quarantine established
1131-1140
1141-1150
1151-1160
1161-1170
1171-1180
1181-1190
1191-1200

Significant dates are still needed for the following:
 Declaration of the Regency
 The `Rape of Trin' (Gram?)
 Death of Norris(?)
 Openings to the Zhodani(?)
 Others?

THE QUARANTINE LINE

>From PBJuzyk <psualum@aol.com>:

When Norris established the Quarantine (312-1130) the Patrol was
combined with part of the Regency Interstellar Scout Service
(Exploration and External Mapping branches) to form the Regency
Quarantine Service (RQS).  Communications (xboat & courier service) and
Internal Mapping functions remained unchanged (within the borders of the
Regency).  The RQS soon became a separate service.

The Quarantine border was extended to more defensible positions and is
several parsecs deep to prevent high jump performance ships from leaping
over the blockade.  By 1201 this border ran through the following
subsectors:

        Deneb:          B - G - K - O
        Reft:                   C - B - F - E - I
        Trojan Reach:   L - P - O
        Riftspan Reaches:       C - G - F - E

The Scout/Courier ships now available to the RQS were modified to create
Quarantine Cutters quickly followed by the addition of 70-ton Inspection
Launches.  The RQS still wasn't able to maintain a virus-proof seal
along the entire border which resulted in the creation of the RQS
Auxiliary comprised of private citizens assisting the patrol of the
border.  Later 150-ton Quarantine Cutters (stretched versions of the
Scout) entered into use by the RQS.

SUBSECTOR MAPS AND UWP DATA

I would suggest a typical subsector on each of the Regency frontiers: the
Zhodani frontier (Jewell), the Vargr frontier (Regina, Aramis, or Pretoria),
the Virus frontier (Lamas, Dunmag or Usani) and the Aslan *ihatei* frontier
(Tobia, Gazulin, Pax Rulin or Glisten).  The capital subsector, Mora, would
be representative of the Regency 'core'.  Maybe a subsector in the Deneb Wilds?

Let's follow the *Path of Tears* format with Imperial Era (IE) and Post-
Imperial Era (PIE) UWP stats.

MAJOR WORLDS OF THE REGENCY

Major worlds ought to be Mora/Mora, Deneb/Usani, Gazulin/Gazulin,
Regina/Regina, Rhylanor/Rhylanor, Glisten/Glisten, Lintl/Vestus,
Pretoria/Pretoria, Magash/Sabine, Vincennes/Vincennes and Lunion/Lunion.

Any other candidates?

REGENCY GOVERNMENT

Using the *World Builders' Handbook* model, executive authority is obviously
held by a `ruler' - the Regent.  What about legislative authority?  Under
the Imperium this was also held by the `ruler' - the Emperor.  The suggestions
of greater `democracy' in the Regency might be apparent here.  In a mulit-
body legislature (Moot?) the aristocracy would certainly still have a voice
so let's call the upper house the `Chamber of Nobles'.  A second body might
be the `Chamber of Delegates' that is composed of representatives from
individual worlds (probably with representation weighted by population - one
doubts Pop 1 worlds will have the same say as Pop A worlds, especially since
the Chamber of Nobles will already reflect this bias).  Might there be a
third (or fourth?) house?  Generally, legislative authority in the Regency
would be classed as `several councils' in *WBH* terms.

While primary authority will be executive (the Regent), secondary judicial
authority might also exist to complement the secondary legislative authority.
Again, under the Imperial system judicial authority was held by the single
ruler and `delegated' down through the aristocracy.  My sense is that the
Regents will still maintain judicial authority similar to the Imperial model.

Therefore, in *WBH* lingo the Regency has a primary executive/judicial ruler
with several secondary legislative councils.

*POT* apparently has a table of all RC worlds, their populations, political
bloc and number of representatives.  Anyone care to post a list of Regency
worlds with populations (maybe Roger's hypertext can help here?) and we can
work on representatives from there?

REGENCY POLITICS

The Nobility:

Archduke of Deneb and Regent: Norris? Seldrian? Avery?
Duchess of Mora: Elane Shankarr Muudashir at Mora
 -Leader of the Aristocratic bloc, possibly
Duke/Duchess of Deneb: Aleksandr Lagaashinga or his heir at Deneb
 -Leader of the Imperialist bloc?
Duke/Duchess of Gazulin: Sharik Arcadia or her heir at Gazulin
 -The most prrominent new Democrat?
Duke/Duchess of Regina: Seldrian Aledon or her heir at Regina
Duke/Duchess of Glisten: at Glisten
Duke/Duchess of Rhylanor: at Rhylanor
 -Possibly a leader of the Santanocheevists?
Duke/Duchess of Vestus: at Lintl
Duke/Duchess of Pretoria: at Pretoria
Duke/Duchess of Sabine: at Magash
Duke/Duchess of Vincennes: at Vincennes?
 -Where does Count Audine Garhik, Marquis Vincennes (Norris's nephew)
  fit in here?  If Count Audine is Marquis of Vincennes but not Duke
  then where is the Duke's seat?  Why isn't it Vincennes if the subsector
  capital is there?
Duke/Duchess of Lunion: at Lunion
Duke/Duchess of Trin's Veil: no longer at Trin!
 -Possibly a leader of the Isolationist bloc
Duke/Duchess of Vilis: at Frenzie
 -Prominent in the Santanocheevist bloc?
Duke/Duchess of Lanth: at Lanth
Duke/Duchess of Lamas: at Lamas? (Quarantine Line)
 -Prominent in the Expansionist bloc
Duke/Duchess of Inar: at Inar
Duke/Duchess of Dunmag: at Dunmag? (Quarantine Line)
 -Prominent in the Expansionist bloc
Duke/Duchess of Star Lane: at Imone
Duke/Duchess of Usani: at Usani? (Quarantine Line)
 -Prominent in the Expansionist bloc
Duke/Duchess of Geniishir: at Geniishir? (Quarantine Line)
 -Prominent in the Expansionist bloc
Duke/Duchess of Gulf: at Qevar
Duke/Duchess of Zeng: at Zeng

Other dukes/duchesses-in-exile who will be prominent in the House of
Nobles and the Aristocratic and Imperialist blocs:

Duke/Duchess of Antra/Deneb
Duke/Duchess of Million/Deneb
Duke/Duchess of Atsah/Deneb? (overrun by Vargr during the Rebellion)
Duke/Duchess of Tobia/Trojan Reach: heir of Duke Alexander

These political blocs have been suggested:

Isolationists want to maintain the Quarantine.
 -Led by the Duke/Duchess of Trin's Veil?
Expansionists want to move out into the Wilds.
 -Enjoys Instellarms backing.
Democrats seek to expand `democratic' values.
 -Led by the Duke/Duchess of Gazulin?
Aristocrats want to maintain the noble aristocracy.
 -Led by Duchess Elane of Mora
 -Possibly known as Muudashirists?
 -Enjoy much support among the House of Nobles
Tolerants favor a relaxation of psi prejudices.
 -Discretely supported by SuSAG.
Santanocheevists oppose any moves toward accommodation with the Zhodani.
 -Led by the Duke/Duchess of Rhylanor?
 -Enjoys Instellarms backing.
Imperialists still hope to one day resurrect the Old Imperium.
 -Led by the Duke/Duchess of Deneb?
 -Enjoys support from Tukera Lines.
Autnomists favor independence and a complete break from the Imperial past.

Here's an `alliance' template:

     Iso  Exp  Dem  Ari  Tol  San  Imp  Aut
Iso   -    x    ?    ?    ?    o    x    o
Exp   x    -    ?    ?    ?    o    o    o
Dem   ?    ?    -    x    o    ?    x    ?
Ari   ?    ?    x    -    ?    ?    o    ?
Tol   ?    ?    o    ?    -    x    x    ?
San   o    o    ?    ?    x    -    o    ?
Imp   x    o    x    o    x    o    -    x
Aut   o    o    ?    ?    ?    ?    x    -

codes: o = favorable, x = opposed

What is the nature of the Regency government?  Someone mentioned that Avery
from *AV* serves as a cabinet minister(?) to Seldrian (the Regent) which
suggests some sort of ministerial portfolios (cabinet posts for Americans).
What is the nature of the relationship between the Regency Moot and the 
Regent?  Does the Moot have any `real' power?  What about the relationship
between the Chambers of the Moot?  How are members of the Chamber of
Delegates chosen?  Is this decided by each individual world or are there
`common' standards throughout the Regency?  If there is some sort of voting,
who gets to vote?  Everyone?  Adults only?  Literate adults?  Propertied
adults?  How long after I move from Junidy to Strouden can I vote there?

Remember that even a system where *only* the Chamber of Nobles has some sort
of `limited' veto power over the Regent is one that is more `democratic' than
was the Old Imperium.

REGENCY LANGUAGE

Anyone care to offer a few examples of Riftian jargon after 70 years of
divergence from Galanglic?

QUARANTINE SERVICE AND REGENCY PATROL

>From PBJuzyk <psualum@aol.com>:

Regency Quarantine Service

When Norris established the Quarantine (312-1130) the Patrol was
combined with part of the Regency Interstellar Scout Service
(Exploration and External Mapping branches) to form the Regency
Quarantine Service (RQS).  Communications (xboat & courier service) and
Internal Mapping functions remained unchanged (within the borders of the
Regency).  The RQS soon became a separate service.

The Scout/Courier ships now available to the RQS were modified to create
Quarantine Cutters quickly followed by the addition of 70-ton Inspection
Launches.  The RQS still wasn't able to maintain a virus-proof seal
along the entire border which resulted in the creation of the RQS
Auxiliary comprised of private citizens assisting the patrol of the
border.  Later 150-ton Quarantine Cutters (stretched versions of the
Scout) entered into use by the RQS.

The above data on the RQS is pieced together from Survival Margin and
T:TNE manual.  The following is my conjectures on tactics of the RQS as
well as some additional necessary assets.  For each system that contains
gas giant(s) and/or a world with water present the RQS will need to base
assets able to defend those sites and send messages to other systems in
the Zone.  This would include manned bases in position around such
planets and small fighter craft in addition to the ships normally in use
by the RQS.

When a ship arrives at a system within the Zone and is detected by RQS
sensors they will be hailed.  If they respond they will be instructed to
rendezvous with either a Quarantine Cutter or an Inspection Launch
depending on the size of the ship.  If any problems arise when
communication is attempted the RQS will dispatch armed craft (either
Cutters or fighters who tend to shoot first and ask questions later.
Fighters would be designed with high manuever capabilities and would be
based at all refueling sources.

They would not be launched until a suspect ship is fairly close.  This
provides multiple benefits: the fighters have ample fuel, the incoming
ships are low on fuel, the bases are close-by so are able to provide
heavy fire support (Particle Accelerators and Meson Guns).  Another
option would be to replace some or all of the fighters with remotely
piloted vehicles operated from the base.

Finally should incoming hostile forces overcome an RQS base there must
be some means for notifying other nearby systems.  This is accomplished
by maintaining a small unmanned station outside of the 100 diameter zone
which contains jump torpedoes.  When RQS forces are nearly overwhelmed a
signal is sent to the station which then launches all of its torpedoes.
Each torpedo is preset to enter jumpspace at the proper time.  One
torpedo is sent to each nearby system.  As part of the notification
signal additional data can be transmitted and sent with the torpedo such
as compostion of enemy forces.  When the torpedo arrives at its
destination it begins broadcasting its message to RQS bases.  This
system is a response to the Rape of Trin and currently only 1 in 3
systems are equiped with these stations.

REGENCY NAVY AND ARMY

This would seem to follow pretty much the Imperial model although there
looks like there might be a good debate taking off on this issue now.

QUARANTINE AREA OF OPERATIONS

>From PBJuzyk <psualum@aol.com>:

> The Quarantine border was extended to more defensible positions and is
> several parsecs deep to prevent high jump performance ships from leaping
> over the blockade.  By 1201 this border ran through the following
> subsectors:
>
>       Deneb:          B - G - K - O
>       Reft:                   C - B - F - E - I
>       Trojan Reach:   L - P - O
>       Riftspan Reaches:       C - G - F - E

So the Quarantine Line runs through Lamas/Deneb, Dunmag/Deneb, Usani/Usani,
Kamlar/Deneb, C/Reft, Macon/Reft, F/Reft, Usher/Reft, L/Trojan Reach,
P/Trojan Reach, O/Trojan Reach and the subsectors in the Riftspan Reaches.
Who maintains the Line in these *ihatei*-occupied subsectors in Trojan
Reach and the Riftspan Reaches?

What's the mission of the Quarantine Service?  Can anyone produce a map
of the entire Quarantine Line?  Are there any places were the Quarantine Line
has recently been expanded?  To follow the *POT* template we ought to provide
maps and UWP data for such worlds.

REGENCY MEGACORPS

Delgado Trading (miniturization, heavy mining & refining, publishing and
   trading)
- -A key player in the war against the Virus.

General Products (starships, non-starships, heavy machinery)
- -Quality problems were threatening existence by Rebellion.  Domain/Regency
 susbsidies would be likely in order to maintain a major shipbuilder (cf.
 the Chrysler bailout).

GSbAG (starships)
- -Probably doing well equipping the Quarantine Service and the Deneb Navy.

Hortalez et Cie (banking and investment)
- -With addition of Zirunkariish assets most likely dominates Domain.

Instellarms (military products)
- -Probably doing well, although mercenary actions can be expected to be
 limited in Deneb by government efforts to conserve resources.  Can be
 expected to favor the Expansionists and Santanocheevists.

Ling Standard Products (mining, electronics and computers, starships,
   starship systems, power generation, small arms)
- -Probably the primary commercial and military contractor combating the Virus.

SuSAG (chemicals, pharmaceuticals, geneering, extra-Imperial psi drugs)
- -Will the illegal psi drug manufacturing move into the Regency?  Obviously,
 SuSAG will support the Tolerant bloc, if not openly then certainly with
 financial backing.

Sternmetal Horizons (mining, manufacturing, power generation, food processors)
- -Probably doing well.

Tukera Lines (shipping)
- -Probably still active and possibly a supporter of the Imperialist bloc.

Vilani Bureaux (probably not active in Deneb after the Collapse):
  Makhidkarun
  Sharurshid
  Naasirka (assets acquired by LSP?)
  Zirunkariish (assets acquired by Hortalez)

*****

Happy Travelling,

David Johnson
Houston, Texas, USA

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End of TML Biweekly
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